This is partly because I want my team exposed to positive notes as well as negative, but also because I want to see what works for you and creates positive experiences. If you played with something, I want to hear the experiences it created at your table. Now, if you played with it, and it created a specific experience at your table, I want to know. But, “This is unbalanced” is not really a point that helps anyone. “This has seven dots, Merits don’t go to seven dots” doesn’t need context. But don’t dogpile the conversation, please. If you have a new point or thought, cool. I don’t want to bog down the conversation. If someone said, “this issue exists”, don’t second it. I’m not looking for consensus or “votes”. Don’t bother commenting on grammar, spelling, and punctuation.This will be a new thread from last time, to help me organise. First off, notes need to be in one place.I have a few rules for open development stuff. These are internal references, so I can make sure to include them in the final draft copy. Excuse references to The God-Machine Chronicle and Blood & Smoke those things will be included in the Changeling the Lost Second Edition core rulebook. So I wanted to share the first draft of the Kith explanation, and a number of example Kiths. I’ve had a lot of people asking about Kiths, because of their relationship. I just posted the first Seeming, Beasts a few days ago. We will be still be doing things in the meantime, though, in preparation for the game.Changeling the Lost Second Edition: Kithsĭavid A Hill Jr - April 28th, 2015, 9:29 pm So, too long, didn't read: it depends on when we get the second drafts, and I don't wholly know when that is. But that's still an indeterminate amount of time. Point is, we will still be doing things before we get the second drafts. City Creation ended up being my project, sure, but I have a few other things that we'll be building as a group, and I still am taking input in on the Freehold of Paris, particularly from my group. Now, it's not like the time is going to go waste. Also, beyond that I don't quite know how much time I'll have to get shit done either, because the hard deadline for playtest input is dependent on, you guessed it, when we get the second drafts. But even with the earlier start, I can't give a deadline.
Part of my new intentions are to start when I have Chapters 1 through 4 in Second Draft, since chapters 5 and 7 are for me anyways and I don't need them to run the game(although I am using rules from Chapter 7, the first draft'll do fine until we get the second draft), although Dave is free to tell me to do otherwise. It might start next week(unlikely), but it could start on September 12th or even start on October 12th(I think it going that late is unlikely). Well, like I said, Dave's redlining material now, and two writers have already responded with their second ones, but in a nutshell, it's a still some ways off, and I can't give a solid dateline for when the game is starting. That's certainly a catch: The game properly begins when we have second drafts. So, if you've ever wanted to play in one of my games, if you want to look at Changeling Second before anyone else, if you want to participate in the refinement of this amazing game, tell me so here. I will need you to be comfortable with video chat, as we test over Google Hangouts. If I want you in, I'll contact you in a private message and then send you a couple of e-mails with the particulars. I have a set of standards that, if I decide I want to game with you, that I expect you to meet. We'll be playing in Paris with the court system I've set up in the Court Creation thread (I'm beginning work on them again!). SO! I'm looking for a player who is available to playtest this game on Saturdays starting at 6 PM Mountain Standard Time, preferably on a weekly basis, and ideally gives good notes and plays cool characters. So I'm running out of time with my pre-building phase. On top of that, Dave is, as you know, putting in Redlines, and writers are already putting up their second drafts. In and of itself, this isn't too much of a problem-I have a guy who's hopping to get in and I trust him to get it done.īUT! I anticipate a second player dropping out because of his schedule(He's screwed us over more than the other guy, honestly), and that leaves me with two. Anyways, one of them is dropping because his schedule finally became too much. Three's about the number I like to work with, three to five. I had a playtest group of three, with some complications of schedule.